A Framework for Automated and Controlled Floating-Point Accuracy Reduction in Graphics Applications on GPUs

Author:

Angerd Alexandra1,Sintorn Erik1,Stenström Per1

Affiliation:

1. Chalmers University of Technology, Göteborg, Sweden

Abstract

Reducing the precision of floating-point values can improve performance and/or reduce energy expenditure in computer graphics, among other, applications. However, reducing the precision level of floating-point values in a controlled fashion needs support both at the compiler and at the microarchitecture level. At the compiler level, a method is needed to automate the reduction of precision of each floating-point value. At the microarchitecture level, a lower precision of each floating-point register can allow more floating-point values to be packed into a register file. This, however, calls for new register file organizations. This article proposes an automated precision-selection method and a novel GPU register file organization that can store floating-point register values at arbitrary precisions densely. The automated precision-selection method uses a data-driven approach for setting the precision level of floating-point values, given a quality threshold and a representative set of input data. By allowing a small, but acceptable, degradation in output quality, our method can remove a significant amount of the bits needed to represent floating-point values in the investigated kernels (between 28% and 60%). Our proposed register file organization exploits these lower-precision floating-point values by packing several of them into the same physical register. This reduces the register pressure per thread by up to 48%, and by 27% on average, for a negligible output-quality degradation. This can enable GPUs to keep up to twice as many threads in flight simultaneously.

Funder

Swedish Research Council

ACE

Publisher

Association for Computing Machinery (ACM)

Subject

Hardware and Architecture,Information Systems,Software

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