Affiliation:
1. Disney Research Zurich
2. Disney Research Zurich, and ETH Zurich
Abstract
We present a method for rendering 3D paintings by compositing brush strokes embedded in space. The challenge in compositing 3D brush strokes is reconciling conflicts between their
z
-order in 3D and the order in which the strokes were painted, while maintaining temporal and spatial coherence. Our algorithm smoothly transitions between compositing closer strokes over those farther away and compositing strokes painted later over those painted earlier. It is efficient, running in
O
(
n
log
n
) time, and simple to implement. We demonstrate its effectiveness on a variety of 3D paintings.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Cited by
4 articles.
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1. Example-based brushes for coherent stylized renderings;Proceedings of the Symposium on Non-Photorealistic Animation and Rendering - NPAR '17;2017
2. Fin textures for real-time painterly aesthetics;Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games;2015-11-16
3. Authoring and animating painterly characters;ACM Transactions on Graphics;2013-09
4. Soft Stacking;Computer Graphics Forum;2012-05