Mixed-order compositing for 3D paintings

Author:

Baran Ilya1,Schmid Johannes2,Siegrist Thomas2,Gross Markus2,Sumner Robert W.1

Affiliation:

1. Disney Research Zurich

2. Disney Research Zurich, and ETH Zurich

Abstract

We present a method for rendering 3D paintings by compositing brush strokes embedded in space. The challenge in compositing 3D brush strokes is reconciling conflicts between their z -order in 3D and the order in which the strokes were painted, while maintaining temporal and spatial coherence. Our algorithm smoothly transitions between compositing closer strokes over those farther away and compositing strokes painted later over those painted earlier. It is efficient, running in O ( n log n ) time, and simple to implement. We demonstrate its effectiveness on a variety of 3D paintings.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Example-based brushes for coherent stylized renderings;Proceedings of the Symposium on Non-Photorealistic Animation and Rendering - NPAR '17;2017

2. Fin textures for real-time painterly aesthetics;Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games;2015-11-16

3. Authoring and animating painterly characters;ACM Transactions on Graphics;2013-09

4. Soft Stacking;Computer Graphics Forum;2012-05

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