“Beat me if I can!” – A Case Study on Human Digital Twin-based Opponents in Rehabilitation Gaming
Author:
Affiliation:
1. Department of Technology, Management and Economics, Technical University of Denmark, Denmark
2. Department of Engineering Technology and Didactics, Technical University of Denmark, Denmark
Funder
Horizon 2020 Framework Programme
Bevica Fonden
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3652037.3652063
Reference27 articles.
1. [n. d.]. Ready Player Me. ([n. d.]). https://readyplayer.me/
2. A Survey on Digital Twin: Definitions, Characteristics, Applications, and Design Implications
3. Human Digital Twin for Fitness Management
4. The Combined Impact of Virtual Reality Neurorehabilitation and Its Interfaces on Upper Extremity Functional Recovery in Patients With Chronic Stroke
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