Understanding the effect of Fantasy in Augmented Reality Game-Based Learning from a Player Journey Perspective
Author:
Affiliation:
1. Guangzhou Academy of Fine Arts, China
2. Eindhoven University of Technology, Netherlands
Funder
China Scholarship Council
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3629606.3629613
Reference29 articles.
1. Student Perceptions of a 21st Century Learning Space;Adedokun O.;Journal of Learning Spaces.,2017
2. Ang, C.S. 2007. A model of cognitive loads in massively multiplayer online role playing games. Interacting with computers. 19, 2 (2007), 167–179.
3. Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences
4. Botte, B. 2020. Motivation in Gamification: Constructing a Correlation Between Gamification Achievements and Self-determination Theory. Springer International Publishing.
5. The Motivation of Technological Scenarios in Augmented Reality (AR): Results of Different Experiments
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