Red-Blue Pebble Game
Author:
Affiliation:
1. Massachusetts Institute of Technology, Cambridge, MA, USA
Funder
National Science Foundation
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3210377.3210387
Reference17 articles.
1. The input/output complexity of sorting and related problems
2. Time/Space Trade-Offs for Reversible Computation
3. Brief Announcement
4. Hardness of Approximation in PSPACE and Separation Results for Pebble Games
5. Storage requirements for deterministic / polynomial time recognizable languages
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1. Reducing communication in the conjugate gradient method;Proceedings of the Platform for Advanced Scientific Computing Conference;2022-06-27
2. The Red-Blue Pebble Game on Trees and DAGs with Large Input;Structural Information and Communication Complexity;2022
3. Accelerating XOR-based erasure coding using program optimization techniques;Proceedings of the International Conference for High Performance Computing, Networking, Storage and Analysis;2021-11-13
4. Pebbles, Graphs, and a Pinch of Combinatorics;Proceedings of the 33rd ACM Symposium on Parallelism in Algorithms and Architectures;2021-07-06
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