Affiliation:
1. School of Computing Science, Simon Fraser University, Burnaby, British Columbia, Canada
Abstract
This paper presents a hybrid approach to the animation of human locomotion which combines goal-directed and dynamic motion control. Knowledge about a locomotion cycle is incorporated into a hierarchical control process. The desired locomotion is conveniently specified at the top level as a task (e.g. walk at speed
v
), which is then decomposed by application of the concepts of
step symmetry
and
state-phase-timings
. As a result of this decomposition, the forces and torques that drive the dynamic model of the legs are determined by numerical approximation techniques. Rather than relying on a general dynamic model, the equations of motion of the legs are tailored to locomotion and analytically constrained to allow for only a specific range of movements. The dynamics of the legs produce a generic, natural locomotion pattern which is visually upgraded by some kinematic "cosmetics" derived from such principles as
virtual leg
and
determinants of gait
. A system has been implemented based on these principles and has shown that when a few parameters, such as velocity, step length and step frequency are specified, a wide variety of human walks can be generated in almost real-time.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design,General Computer Science
Reference17 articles.
1. Articulated Figure Positioning by Multiple Constraints
2. A modeling system based on dynamic constraints
3. An evaluation of the kinematics of gait by minimum energy
4. Armin Bruderlin. Goal-Directed Dynamic Animation of Bipedal Locomotion. Master Th. School of Computing Science Simon Fraser University 1988.]] Armin Bruderlin. Goal-Directed Dynamic Animation of Bipedal Locomotion. Master Th. School of Computing Science Simon Fraser University 1988.]]
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