1. Bates J. 1992. The nature of characters in interactive worlds and the Oz project. Bates J. 1992. The nature of characters in interactive worlds and the Oz project.
2. Curiosity and learning
3. Brooke J. 1996. SUS-a Quick and Dirty Usability Scale. Usability Evaluation In Industry. P.W. Jordan B. Thomas B.A. Weerdmeester and A.L. McClelland eds. Taylor & Francis. Brooke J. 1996. SUS-a Quick and Dirty Usability Scale. Usability Evaluation In Industry. P.W. Jordan B. Thomas B.A. Weerdmeester and A.L. McClelland eds. Taylor & Francis.
4. Bryant J. and Vorderer P. 2013. Psychology of Entertainment. (2013). Bryant J. and Vorderer P. 2013. Psychology of Entertainment. (2013).