To Cloud or Not to Cloud
Author:
Affiliation:
1. National Taiwan Ocean University, Keelung, Taiwan Roc
2. Academia Sinica, Taipei, Taiwan Roc
3. National Tsing-Hua University, Hsinchu, Taiwan Roc
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/2751496.2751497
Reference17 articles.
1. A Cognitive Platform for Mobile Cloud Gaming
2. On the Quality of Service of Cloud Gaming Systems
3. Layered Coding for Mobile Cloud Gaming
4. Survey on Energy Consumption Entities on the Smartphone Platform
5. Where Did My Battery Go? Quantifying the Energy Consumption of Cloud Gaming
Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Subjective Quality of Experience Assessment in Mobile Cloud Games;GLOBECOM 2022 - 2022 IEEE Global Communications Conference;2022-12-04
2. Performance Measurements on a Cloud VR Gaming Platform;Proceedings of the 1st Workshop on Quality of Experience (QoE) in Visual Multimedia Applications;2020-10-15
3. Content-aware video encoding for cloud gaming;Proceedings of the 10th ACM Multimedia Systems Conference;2019-06-18
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