1. Optuna
2. Kharis Alfian Retno Indah Rokhmawati and Fitra Abdurrachman Bachtiar. 2021. Pengembangan Desain Antarmuka Pengguna e-Learning Pemrograman menggunakan Metode Rekayasa Kansei. Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer 5 10(2021) 4621–4630. https://j-ptiik.ub.ac.id/index.php/j-ptiik/article/view/1002 Kharis Alfian Retno Indah Rokhmawati and Fitra Abdurrachman Bachtiar. 2021. Pengembangan Desain Antarmuka Pengguna e-Learning Pemrograman menggunakan Metode Rekayasa Kansei. Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer 5 10(2021) 4621–4630. https://j-ptiik.ub.ac.id/index.php/j-ptiik/article/view/1002
3. Effects of reactive and strategic game mechanics in motion-based games
4. Enriching the Comfortability Emotion on Website Interface Design Using Kansei Engineering Approach
5. S. Bird , E. Klein , and E. Loper . 2009 . Natural Language Processing with Python: Analyzing Text with the Natural Language Toolkit. O’Reilly Media. https://books.google.co.id/books?id=KGIbfiiP1i4C S. Bird, E. Klein, and E. Loper. 2009. Natural Language Processing with Python: Analyzing Text with the Natural Language Toolkit. O’Reilly Media. https://books.google.co.id/books?id=KGIbfiiP1i4C