NeuroDog

Author:

Egan Dónal1ORCID,Cosker Darren2ORCID,McDonnell Rachel1ORCID

Affiliation:

1. Trinity College Dublin, Dublin, Ireland

2. University of Bath, Bath, United Kingdom

Abstract

Virtual reality (VR) allows us to immerse ourselves in alternative worlds in which we can embody avatars to take on new identities. Usually, these avatars are humanoid or possess very strong anthropomorphic qualities. Allowing users of VR to embody non-humanoid virtual characters or animals presents additional challenges. Extreme morphological differences and the complexities of different characters' motions can make the construction of a real-time mapping between input human motion and target character motion a difficult challenge. Previous animal embodiment work has focused on direct mapping of human motion to the target animal via inverse kinematics. This can lead to the target animal moving in a way which is inappropriate or unnatural for the animal type. We present a novel real-time method, incorporating two neural networks, for mapping human motion to realistic quadruped motion. Crucially, the output quadruped motions are realistic, while also being faithful to the input user motions. We incorporate our mapping into a VR embodiment system in which users can embody a virtual quadruped from a first person perspective. Further, we evaluate our system via a perceptual experiment in which we investigate the quality of the synthesised motion, the system's response to user input and the sense of embodiment experienced by users. The main findings of the study are that the system responds as well as traditional embodiment systems to user input, produces higher quality motion and users experience a higher sense of body ownership when compared to a baseline method in which the human to quadruped motion mapping relies solely on inverse kinematics. Finally, our embodiment system relies solely on consumer-grade hardware, thus making it appropriate for use in applications such as VR gaming or VR social platforms.

Funder

Science Foundation Ireland

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Virtual Animal Embodiment for Actor Training;2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW);2024-03-16

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3