“What's Your Name Again?”: How Race and Gender Dynamics Impact Codesign Processes and Output

Author:

Uchidiuno Judith Odili1ORCID,Solyst Jaemarie2ORCID,Kemper Jonaya3ORCID,Harpstead Erik2ORCID,Higashi Ross3ORCID,Hammer Jessica2ORCID

Affiliation:

1. School of Interactive Computing, Georgia Institute of Technology

2. Human-Computer Interaction, Carnegie Mellon University

3. National Robotics Engineering Center, Carnegie Mellon University

Abstract

Creating technology products using codesign techniques often results in higher end-user engagement compared to expert-driven designs. Codesign sessions are typically structured in flexible and informal ways to achieve equal design partnerships, especially in adult-child interactions. This generally leads to better design output, however, it may also increase the enactment of socially constructed stereotypes and biases in ways that negatively affect the experiences of racial minorities and girls/women in design spaces. We codesigned a video game with a K-5 afterschool program located in a working-class, rural, predominantly white county over 20 weeks. We uncover ways that the codesign process and different activity types can create a permissive environment for enacting behaviors that are harmful to minorities. We discuss ways to manage and restructure codesign programs to be more conducive for children and adults from diverse backgrounds, ultimately leading to healthier design partnerships.

Publisher

Association for Computing Machinery (ACM)

Subject

Human-Computer Interaction

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