Exploring Digitalization of Animal-Assisted Reading

Author:

Golan-Shemesh Daphna1,Lotan Tsippy1,Zadorozhnaya Yana2,Zamansky Anna3,Brilant Tamar3,Ablamunits Kira3,van der Linden Dirk4

Affiliation:

1. Kelevavy Project, Israel

2. Dogs for Life, Russia

3. Information Systems, University of Haifa, Israel

4. Department: Computer and Information Sciences, Northumbria University, United Kingdom

Publisher

ACM

Reference44 articles.

1. Sofya Baskin , Sharon Anavi-Goffer , and Anna Zamansky . 2015 . Digital Game Design for Canines: Getting to Know Your User . In Proc. Br. Hum. Comput. Interact. Conf.-Anim. Comput. Interact. Work. 1–4. Sofya Baskin, Sharon Anavi-Goffer, and Anna Zamansky. 2015. Digital Game Design for Canines: Getting to Know Your User. In Proc. Br. Hum. Comput. Interact. Conf.-Anim. Comput. Interact. Work. 1–4.

2. Serious Games: Is Your User Playing or Hunting?

3. The Player is Chewing the Tablet!

4. Gina Biancarosa and Gina G Griffiths. 2012. Technology tools to support reading in the digital age. The Future of Children(2012) 139–160. Gina Biancarosa and Gina G Griffiths. 2012. Technology tools to support reading in the digital age. The Future of Children(2012) 139–160.

5. Understanding Dogs' Engagement with Interactive Games

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