Exploring Digitalization of Animal-Assisted Reading
Author:
Affiliation:
1. Kelevavy Project, Israel
2. Dogs for Life, Russia
3. Information Systems, University of Haifa, Israel
4. Department: Computer and Information Sciences, Northumbria University, United Kingdom
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3493842.3493886
Reference44 articles.
1. Sofya Baskin , Sharon Anavi-Goffer , and Anna Zamansky . 2015 . Digital Game Design for Canines: Getting to Know Your User . In Proc. Br. Hum. Comput. Interact. Conf.-Anim. Comput. Interact. Work. 1–4. Sofya Baskin, Sharon Anavi-Goffer, and Anna Zamansky. 2015. Digital Game Design for Canines: Getting to Know Your User. In Proc. Br. Hum. Comput. Interact. Conf.-Anim. Comput. Interact. Work. 1–4.
2. Serious Games: Is Your User Playing or Hunting?
3. The Player is Chewing the Tablet!
4. Gina Biancarosa and Gina G Griffiths. 2012. Technology tools to support reading in the digital age. The Future of Children(2012) 139–160. Gina Biancarosa and Gina G Griffiths. 2012. Technology tools to support reading in the digital age. The Future of Children(2012) 139–160.
5. Understanding Dogs' Engagement with Interactive Games
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