1. Negative effects of gamification in education software: Systematic mapping and practitioner perceptions
2. Silvio Alonso , Marcos Kalinowski , Bruna Ferreira , Simone DJ Barbosa , and Hélio Lopes . 2022. A systematic mapping study and practitioner insights on the use of software engineering practices to develop MVPs. Information and Software Technology ( 2022 ), 107144. Silvio Alonso, Marcos Kalinowski, Bruna Ferreira, Simone DJ Barbosa, and Hélio Lopes. 2022. A systematic mapping study and practitioner insights on the use of software engineering practices to develop MVPs. Information and Software Technology (2022), 107144.
3. Benjamin S Bloom and David R Krathwohl. 2020. Taxonomy of educational objectives: The classification of educational goals. Book 1 Cognitive domain. longman. Benjamin S Bloom and David R Krathwohl. 2020. Taxonomy of educational objectives: The classification of educational goals. Book 1 Cognitive domain. longman.
4. BRASSCOM. 2021. Demanda de Talentos em TIC e Estratégia Σ TCEM. Relatório de Inteligência e Informação BRI2-2021-007 - v112 ( 2021 ). BRASSCOM. 2021. Demanda de Talentos em TIC e Estratégia Σ TCEM. Relatório de Inteligência e Informação BRI2-2021-007 - v112 (2021).
5. Tim Brown . 2008. Design thinking. Harvard business review 86, 6 ( 2008 ), 84. Tim Brown. 2008. Design thinking. Harvard business review 86, 6 (2008), 84.