Experiences with rapid mobile game development using unity engine

Author:

de Macedo Daniel V.1,Formico Rodrigues Maria Andréia1

Affiliation:

1. Universidade de Fortaleza (UNIFOR), Brazil

Abstract

In this work, we describe our experiences with FunCopter, a casual game we have designed and implemented using Unity engine, suitable for portable devices. We emphasize some general principles, particularly with respect to rapid game development and constrained graphics. In addition to that, we present the main activities realized in each software engineering phase and the lessons we learned during its development. These descriptions include details from the initial concept to the fully realized, playable game. This work will share general but important experiences with Unity, particularly interesting for game developers in beginner's level.

Funder

Conselho Nacional de Desenvolvimento Científico e Tecnológico

Fundação Cearense de Apoio ao Desenvolvimento Científico e Tecnológico

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Science Applications

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3. Aurora Feint. 2009. OpenFeit. http://openfeint.com/. Aurora Feint. 2009. OpenFeit. http://openfeint.com/.

4. Backflip Studios. 2010. NinJump. http://itunes.apple.com/us/app/ninjump/id379471852?mt=8. Backflip Studios. 2010. NinJump. http://itunes.apple.com/us/app/ninjump/id379471852?mt=8.

5. Interweaving mobile games with everyday life

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