Affiliation:
1. Norwegian University of Science and Technology, Trondheim, Norway
Abstract
In 2001, Paul Dourish proposed the term
embodied interaction
to describe a new paradigm for interaction design that focuses on the physical, bodily, and social aspects of our interaction with digital technology. Dourish used Merleau-Ponty's phenomenology of perception as the theoretical basis for his discussion of the bodily nature of embodied interaction. This article extends Dourish's work to introduce the human-computer interaction community to ideas related to Merleau-Ponty's concept of the lived body. It also provides a detailed analysis of two related topics: (1) embodied perception: the active and embodied nature of perception, including the body's ability to extent its sensory apparatus through digital technology; and (2) kinaesthetic creativity: the body's ability to relate in a direct and creative fashion with the “feel” dimension of interactive products during the design process.
Publisher
Association for Computing Machinery (ACM)
Subject
Human-Computer Interaction
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