Exploiting Heterogenous Web Data – A Systematic Approach on the Example of Nintendo Switch Games

Author:

Boric Sandra1,Strauss Christine2

Affiliation:

1. School of Business, Economics and Social Sciences, University of Graz, Austria

2. Faculty of Business, Economics and Statistics, University of Vienna, Austria

Publisher

ACM

Reference49 articles.

1. What makes the difference between popular games and unpopular games? Analysis of online game reviews from Steam platform using word2vec and bass model;Ahn Sangho;ICIC Express Lett.,2017

2. Obscenity, Pornography, and the Law in Japan: Reconsidering Oshima's In the Realm of the Senses;Alexander James R;Asian-Pacific Law Policy J.,2003

3. Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.

4. Digital Consumer Networks and Producer-Consumer Collaboration: Innovation and Product Development in the Video Game Industry

5. The Impact Of Platform On Global Video Game;Babb Jeffry;Sales. Int. Bus. Econ. Res. J.,2013

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