PLEXQ
Author:
Affiliation:
1. NOKIA, Akaa, Finland
2. Madeira Interactive Technologies Institute, Funchal, Madeira, Portugal
3. Royal Melbourne Institute of Technology, Karlsruhe, Germany
4. University of Southern Denmark, Kolding, Denmark
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/2793107.2793124
Reference41 articles.
1. Exploring playfulness in user experience of personal mobile products
2. Applying the PLEX framework in designing for playfulness
3. Designing avatars
4. Theory of Personalization of Appearance: Why Users Personalize Their PCs and Mobile Phones
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1. A social media game to increase physical activity among older adult women: protocol of a randomized controlled trial to evaluate CHALLENGE;BMC Public Health;2024-08-12
2. Towards Lenses for Reviewing Playfulness in HCI;Extended Abstracts of the CHI Conference on Human Factors in Computing Systems;2024-05-02
3. Thermo-Play: Exploring the Playful Qualities of Thermochromic Materials;Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction;2024-02-11
4. Player Experience, Design and Research;Encyclopedia of Computer Graphics and Games;2024
5. Methods for Assessing Gaming QoE;Assessing the Quality of Experience of Cloud Gaming Services;2022-05-03
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