Author:
Austin Hailey J.,Cooper Lydia R.
Abstract
Through a combination of aesthetics and game mechanics, casual art games offer unique engagements with trauma, allowing players to practice grief or empathise with the traumatic experiences of others. Both “Spiritfarer” (Thunder Lotus Games 2020) and „Mutazione” (Die Gute Fabrik 2019) utilise similar aesthetics (2D art, pastel colours and calming music) alongside agency-driven gameplay mechanics (choosing when to let spirits go or how to react to a character’s trauma) that create a safe space. This is possible because neither game is competitive, nor does it allow the player to lose. Instead, agency is given to the player through narrative choice and exploration of the beautiful storyworld. We argue that games like “Spiritfarer” and “Mutazione” can be used as models for the further development of casual art games that can be used as art therapy through their emotional connections embedded in both the aesthetics and gameplay.
Publisher
Uniwersytet Lodzki (University of Lodz)
Reference24 articles.
1. Adams, E.W. (2014). Will Computer Games Ever Be a Legitimate Art Form? In A.Clarke, G. Mitchell (eds.), Videogames and Art (pp. 419–429). Bristol–Chicago: Intellect Books.
2. Anable, A. (2013). Casual Games, Time Management, and the Work of Affect. Ada: A Journal of Gender, New Media, and Technology, 2.
3. The Brain-Boosting Power of Video Games
4. Her Body, Himself: Gender in the Slasher Film
5. Art Video Games
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Unlocking the Everdoor: analyzing the serious game Spiritfarer;Educational technology research and development;2024-03-20