Abstract
This article contributes to the growing body of research on space, place, and immersion in video games and offers an analysis of placeness in Coffee Talk (Toge Productions, 2020) and Coffee Talk Episode 2: Hibiscus & Butterfly (Toge Productions, 2023). Building on the work of Michel Foucault (1967/2008), this article begins by analyzing the coffee shop of this series as a heterotopia that allows the game characters and the player to find a form of comfort. Then, it examines the series in light of theories of immersion and pays particular attention to the place where the author played the two games – his bed – and also describes it as a heterotopia. This paper shows the usefulness of Foucault’s concept of heterotopia to understand placeness and coziness in video games, and the relevance of taking into account the physical space of play when we conduct a textual analysis.
Publisher
Uniwersytet Lodzki (University of Lodz)
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