Use of Augmented Reality to Integrate Knowledge

Author:

Kluge AndersORCID,Hasle Marlene

Abstract

Augmented reality (AR) has been shown to have a positive effect on motivation and learning. Yet, reviews of such findings continue show that AR research is being conducted within a narrow scope of learning processes. The current qualitative, exploratory case study took place in a primary school, where pupils aged 10–11 years used AR technology to summarise a learning session. The study applies a socio-constructive perspective focusing on active and collaborative learning to investigate the process. Detailed interaction analysis of talk and activities was used to investigate the extent to which and how the pupils used an AR application to integrate knowledge from the learning session. The findings show that the pupils expanded issues, made relations between them and put them into a larger context in a way that can be characterised as a process of integrating knowledge.

Publisher

Association for Smart Learning Ecosystems and Regional Development

Subject

Computer Science Applications,Human-Computer Interaction,Media Technology,Architecture,Social Sciences (miscellaneous),Education

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Design Education for Hybrid Environments;Interaction Design and Architecture(s);2023-10-01

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