Abstract
This article provides an overview of how augmented reality (AR) can support gaming and ludic experiences. More importantly, it describes the development and open access availability of an augmented and virtual reality platform called GLARE that can be used to create hybrid storytelling and gaming experiences. In doing so, it provides insights of how we can move from a consumption-based (educators and students exposed to AR content) to a production-driven (educators and students creating AR content) approach to improve the pedagogical and psychological outcomes of such a technology. Concrete examples are provided to contextualize such a potential.
Publisher
Association for Smart Learning Ecosystems and Regional Development
Subject
Computer Science Applications,Human-Computer Interaction,Media Technology,Architecture,Social Sciences (miscellaneous),Education
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1. Hybrid Games and Interaction Design;Interaction Design and Architecture(s);2023-03-15