Abstract
In project studios and workshops, students from many design disciplines, such as architectural, interior, and industrial design, apply theory and practice. Design research, conceptualization, development, communication, and interactive teamwork are the fundamental factors that unify different disciplines in project studios. The project studio is a rich environment where design thinking methods are implemented and original, creative ideas and designs are generated. In this setting, the design studio instructors’ approaches, frameworks, and applied design thinking exercises gain significance. This paper examines the contributions of gamification components to design thinking methodology and the design studio, using the User-Centered Design Workshop as a case study.
Publisher
Association for Smart Learning Ecosystems and Regional Development
Subject
Computer Science Applications,Human-Computer Interaction,Media Technology,Architecture,Social Sciences (miscellaneous),Education
Reference32 articles.
1. 1. Lynas E., Budge K., Beale C.: Hands on: The importance of studio learning in design education, Visual Inquiry, 2, pp. 127-138 (2013) https://doi.org/10.1386/vi.2.2.127_1
2. 2. Park S.: Rethinking Design Studios as an integrative multi-layered collaboration environment, Journal of Urban Design, 25, pp. 523-550 (2020)
3. https://doi.org/10.1080/13574809.2020.1734449
4. 3. Karadağ D., Ozar B., Gülbahar S. eds: Oyunlaştırma ve Mekan: Yaz Çalıştayı 26-30 Temmuz 2021, Isik University Press, İstanbul, (2022)
5. 4. Oyunlaştırma ve Mekan, https://sites.google.com/view/oyunlastirmavemekan
Cited by
2 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Designing Gamified Virtual Reality Platforms for Collaborative Work: A User-Centered Approach;2024 International Conference on Global Aeronautical Engineering and Satellite Technology (GAST);2024-04-24
2. Hybrid Games and Interaction Design;Interaction Design and Architecture(s);2023-03-15