Mixed Environment with Augmented Reality: The Effects of Presence in Game Interaction Situation

Author:

Soldatova G.U.1ORCID,Rasskazova E.I.1ORCID,Klishevich A.S.1ORCID

Affiliation:

1. Lomonosov Moscow State University

Abstract

<p style="text-align: justify;">Augmented, virtual reality, online and offline are considered as a single living space of mixed reality - an important dimension of socialization of the personality functioning in such an environment enhanced and expanded by technical devices and programs. In this context one of the main psychological phenomena is the phenomenon of presence - individuals' subjective experience of being in mixed reality. The aim of the research is to study the peculiarities of the subjective experience (phenomenon) of presence by a personality, enhanced by augmented reality in a gaming social interaction in mixed environment. 154 students aged 17 to 24 participated in an augmented reality underwater hunting game in pairs. They were randomly presented with three instructions: neutral, cooperative, and competitive interaction. Subjective experience of presence (immersion in the game, engagement, realism of augmented reality) as an integrative indicator of technologically enhanced personality, social interaction (distraction to the partner, attitude towards the partner), positive and negative emotions were assessed. The following results were obtained: engagement and realism of augmented reality are related to immersion in the given environment. The effect of presence is related to positive, but not negative, changes in emotional state while playing in augmented reality. Game involvement is more pronounced in competitive AR conditions than in cooperative and neutral ones. Greater game involvement and realism of augmented reality are associated with fewer distractions to the partner. Regarding game immersion, the same effect was found for neutral instruction and cooperative instruction. The effect of presence (engagement and realism of augmented reality) in a mixed environment as an important indicator of personality, enhanced with augmented reality, was more pronounced in a competitive environment and was associated with more positive experiences in it and fewer distractions to a partner.</p>

Publisher

Moscow State University of Psychology and Education

Subject

General Earth and Planetary Sciences,General Environmental Science

Reference28 articles.

1. Averbuh N.V. Fenomen prisutstvija. Terminy i opredelenija [The phenomenon of presence. Terms and Definitions]. Informacionnoe obshhestvo: obrazovanie, nauka, kul'tura i tehnologii budushhego. Vypusk 6. Trudy XXV Mezhdunarodnoj ob#edinennoj nauchnoj konferencii «Internet i sovremennoe obshhestvo», Sankt-Peterburg, 23—24 ijunja 2022 g. [Informational society: education, science, culture and technology of the future. Issue 6. Proceedings of the XXV International Joint Scientific Conference "Internet and Modern Society"]. SPb.: ITMO University, 2022. Pp. 147—184. DOI:10.17586/ 2587-8557-2022-6-147-184 (In Russ.).

2. Velichkovskij B.B. Psihologicheskie faktory vozniknovenija chuvstva prisutstvija v virtual'nyh sredah [Psychological factors of the emerging sense of presence in virtual environments]. Nacional'nyj psihologicheskij zhurnal = National psychological journal, 2014. No. 3(15), pp. 31—38. DOI:10.11621/npj.2014.0304 (In Russ.).

3. Osin E.N. Izmerenie pozitivnyh i negativnyh jemocij: razrabotka russkojazychnogo analoga metodiki PANAS [Measuring Positive and Negative Emotions: Development of a Russian-language analogue of the PANAS method]. Zhurnal Vysshej Shkoly Jekonomiki = Psychology, Journal of the Higher School of Economics, 2012. Vol. 9, no. 4, pp. 91—110. (In Russ.).

4. Poleva N.S. Psihologija smeshannoj real'nosti cifrovogo prostranstva [The psychology of digital space mixed reality]. In T.D. Marcinkovskoj, V.R. Orestovoj, O.V. Gavrichenko. (ed.). Cifrovoe obshhestvo v kul'turno-istoricheskoj paradigme: Kollektivnaja monografija [The Digital Society in the Cultural-Historical Paradigm: A Collective Monography]. Moscow: MPGU Publishing, 2019. 43—48. (In Russ.).

5. Soldatova G.V., Vojskunskij A.E. Social'no-kognitivnaja koncepcija cifrovoj socializacii: novaja jekosistema i social'naja jevoljucija psihiki [The Social-Cognitive Concept of Digital Socialization: The New Ecosystem and the Social Evolution of the Psyche]. Zhurnal Vysshej Shkoly Jekonomiki = Psychology, Journal of the Higher School of Economics, 2021. Vol. 18, no. 3, pp. 431—450. DOI:10.17323/1813-8918-2021-3-431-450 (In Russ.).

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3