The Relationship of the Preferred Types of Digital Games and Executive Functions in 6-7-Year-Old Children

Author:

Plotnikova V.A.1ORCID,Bukhalenkova D.A.1ORCID,Chichinina E.A.1ORCID

Affiliation:

1. Lomonosov Moscow State University

Abstract

<p>This study aimed to examine the relationship of the types of digital games preferred by preschoolers and their executive functions. For a more detailed study we created a classification of the games in question based on the content analysis of the participants&rsquo; interview, game mechanism, and the required cognitive functions. 6 types of digital games were developed: quick reaction games, logic games, educational games, strategic games, drawing games, and simulators. The overall sample comprised 335 children (48.6% girls) aged 6&ndash;7 (M=74.6 months, SD=6.06 months). The study included assessment of the executive functions and an interview about digital games. We used the NEPSY-II subtests to measure the examinees&rsquo; executive functions level: visual and verbal working memory, and inhibition. We also used &ldquo;The Dimensional Change Card Sort&rdquo; to assess cognitive flexibility. Data analysis revealed that quick reaction games were the most popular at this age. The next favourite were logic games, strategic games, and simulators&rsquo;. The study demonstrated quick reaction game players&rsquo; visual working memory was better developed than in the non-players. Logic game players processed information at a higher speed than the non-players. Simulation game players obtained higher score in cognitive inhibition, than the children who didn&rsquo;t like this type of games.</p>

Publisher

Moscow State University of Psychology and Education

Subject

Developmental and Educational Psychology,Education,Social Psychology,Psychology (miscellaneous)

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