Abstract
Motives: The solutions for designing spatial development methods in planning documents are presented as 2D graphics with supplementary descriptions. Due to the lack of specialist knowledge and insufficient spatial imagination, some readers may be unable to understand the graphic and descriptive content of such documents. The above can lead to the construction of objects that disrupt spatial order without violating the law. This problem can be solved by applying augmented reality (AR) in spatial planning. This paper presents the capabilities of a method for visualizing different spatial development variants on the example of buildings. A model of a building plot and the surrounding area, covered by a local spatial development plan, was developed.Aim: The aim of this study was to determine the applicability of the AR technology for identifying low-precision areas in the plan and its potential impact on the method of land development, with a resulting deterioration in spatial order.Results: The use of the AR technology enables analyses and assessments of planned development in the context of spatial order and its integration with the existing elements. Visualizations presented with the AR technology show that different interpretations of the local zoning plan generate spatial chaos. The utility of 3D visualization for an average reader was also presented. The AR technology can be used at the stage of preparing planning documents (community participation, adopting the plan), adopting by-laws (councilors), and enforcing these regulations (investors’ decisions).
Publisher
Uniwersytet Warminsko-Mazurski
Reference49 articles.
1. Allen, M., Regenbrecht, H., & Abbott, M. (2011, November). Smart-phone augmented reality for public participation in urban planning. Paper on the 23rd Australian computer-human interaction conference, Canberra, Australia (pp. 11–20). https:// doi.org/10.1145/2071536.2071538
2. Asanowicz, A. (2012). Systemy rzeczywistości wirtualnej w architekturze [Virtual Reality in architecture]. Architecturae et Artibus, 4(4), 5–12.
3. Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators & Virtual Environments, 6(4), 355–385. https://doi.org/10.1162/pres.1997.6.4.355
4. Azuma, R. T. (2017, June). Making augmented reality a reality. Paper on Conference Propagation Through and Characterization of Atmospheric and Oceanic Phenomena San Francisco, California, United States. https://opg.optica.org/abstract.cfm?URI=AIO-2017- JTu1F.1
5. Broll, W., Lindt, I., Ohlenburg, J., Wittkämper, M., Yuan, C., Novotny, T., Schieck, A. F., Mottram, C., & Strothmann, A. (2004). Arthur: A collaborative augmented environment for architectural design and urban planning. JVRB-Journal of Virtual Reality and Broadcasting, 1(1), 1–10.