Abstract
During the 1980s, the newly established industry and youth subculture associated with role-playing games came under sustained attack from schools, churches, parents and governments, instigated by the Christian Right via organizations such as B.A.D.D. (Bothered About Dungeons and Dragons). While both the organization B.A.D.D and its claims linking Role-playing games to youth suicide, drug use and Satanism eventually were discredited, the impact of these accusations lingers on to the present. This article examines the impact of the role-playing game “moral panic” on the role-playing game community and investigates the responses and coping mechanisms utilised by those directly targeted and harassed by churches, the police, schools and governments during the height of the “moral panic” in the late 1980s and early 1990s. The article also investigates the effect that the shared experience of being targeted by a “moral panic” had on the formation of a role-playing counter culture and community.
Publisher
University of Toronto Press Inc. (UTPress)
Subject
Religious studies,Cultural Studies
Cited by
14 articles.
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