Gamification of Cataloguing and Classification Education in Nigeria Library and Information Science Schools: A Technology-Enhanced Approach

Author:

Adetayo Adebowale1,Oladipo Yetunde2,Adeleke Olateju3,Odunewu Abiodun4

Affiliation:

1. Library and Information Science, Adeleke University, Ede, Osun, Nigeria

2. Salford Business School, University of Salford, Salford, United Kingdom

3. University Library, Lagos State University, Ojo, Lagos, Nigeria

4. University Library, Olabisi Onabanjo University, Ago-Iwoye, Ogun, Nigeria

Abstract

This research explored how gamification addresses cataloguing and classification education difficulties in Nigeria. It illustrates how library schools may utilize gamification to improve students' teaching and learning experiences using technology. A comprehensive review of the literature was carried out. Literature discoveries were then utilized to build a gamification model suitable for the library school. The findings suggest that library schools should continue to plan through gamification in order to better position themselves for cataloguing and classification delivery.

Publisher

University of Toronto Press Inc. (UTPress)

Subject

Library and Information Sciences,Education,Library and Information Sciences,Education

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