Power Up: Games and Gaming in Library and Information Science Curricula in the United States
Author:
Affiliation:
1. School of Library & Information Studies, Texas Woman’s University
2. School of Library, Archives, & Information Studies, Pusan National University (Corresponding Author)
Publisher
University of Toronto Press Inc. (UTPress)
Subject
Library and Information Sciences,Education
Link
https://utpjournals.press/doi/pdf/10.3138/jelis.2019-0038.r1
Reference24 articles.
1. Brown, A. (2017, September 11). Younger men play video games, but so do a diverse group of other Americans. Pew Research Center. Retrieved from http:// www.pewresearch.org/fact-tank/2017/09/11/younger-men-play-video-games- but-so-do-a-diverse-group-of-other-americans/
2. The Fusion of Literacy and Games: A Case Study in Assessing the Goals of a Library Video Game Program
3. Three Different Paths for Tabletop Gaming in School Libraries
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1. Exploring the role of games and gamification in academic libraries from the perspective of LIS educators;Education for Information;2023-10-13
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