Author:
Chukusol Chawin,Piriyasurawong Pallop
Abstract
This research aims to develop and assess flipped classroom by using cloud-based learning and board games to enhance critical thinking skills. Research results indicate that the model consists of 3 concepts which are flipped classroom activities, cloudbased learning, and board game usage. Regarding the evaluation results of the appropriateness of the model, the specialists comment that overall has the highest appropriateness. The aspect of principle, concept, and theory relating the components of appropriateness index are rated as highest, then followed by flipped classroom process, flipped classroom environment, and learning assessment, respectively.
Publisher
Association for Information Communication Technology Education and Science (UIKTEN)
Subject
Management of Technology and Innovation,Information Systems and Management,Strategy and Management,Education,Information Systems,Computer Science (miscellaneous)
Cited by
3 articles.
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