Student Achievement in Relation to Time Spent Studying and Playing Video Games: A Gender Perspective

Author:

Adžić Slobodan1,Savić Tot Tijana1,Savić Verica2,Runić-Ristić Marija1,Tot Vilmoš3

Affiliation:

1. University Union – Nikola Tesla, Faculty of Management FAM, Serbia

2. American University of the Middle East, College of Liberal Arts, Kuwait

3. University Educons, Faculty of Business Economics, Serbia

Abstract

The results of previous studies showed that male students have a lower average grade than female students. Men are also reported to play more video games than women. We were interested in whether male students maintain the same pattern of behavior in relation to playing games during the exam period and how this affects their average grade compared to female students. If male students spend more time playing video games compared to female students, their academic performance may decrease as time spent on academic activities is replaced by video game play. In a survey of 400 university students, the authors focused on the gender characteristics of students and their achievements. Our results showed that female students studied more and played video games less during the exam periods compared to male and non-binary students, which is the reason for a higher total average grade in contrast to others.

Publisher

Association for Information Communication Technology Education and Science (UIKTEN)

Subject

Management of Technology and Innovation,Information Systems and Management,Strategy and Management,Education,Information Systems,Computer Science (miscellaneous)

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