User Evaluation on a Mobile Augmented Reality Game-based Application as a Learning Tool for Biology
Author:
Lam Meng Chun1,
Lim Soon Ming2,
Tan Siok Yee1
Affiliation:
1. Mixed Reality and Pervasive Computing Lab, Centre for Artificial Intelligence Technology, Faculty of Information Science and Technology, Universiti Kebangsaan Malaysia
2. Finexus Sdn. Bhd., Jalan Pangkor, Titiwangsa Sentral, 53000 Kuala Lumpur, Malaysia
Abstract
It is challenging to comprehend abstract information on a scientific topic. In essence, AR could display abstract scientific information excitingly and graphically, improving the students' learning interests and performance. Their critical engagement could be enhanced further through AR's visualisation capability, achieved via active learning in an AR-game environment. Hence, this paper proposed and described a reflection on a mobile AR game, ARCell, involving cell biology. This game is designed to help students learn about the structures of animals and plant cells via an AR tapping game and a quiz module. This study recruited thirty-two participants. The usability results showed that the game was practical and highly developed, predicated on the different usability factors. They were keen on more educational content on biology, which included challenging game features in the AR game module.
Funder
Universiti Kebangsaan Malaysia
Publisher
Association for Information Communication Technology Education and Science (UIKTEN)
Subject
Management of Technology and Innovation,Information Systems and Management,Strategy and Management,Education,Information Systems,Computer Science (miscellaneous)