Let's Go On A Virtual Reality Trip!: The Effect on the Students’ Literacy, Interest, and Satisfaction in Cultural Learning
Author:
Iasha Vina1,
Japar Muhammad1,
Maksum Arifin1,
Setiawan Bramianto2
Affiliation:
1. Universitas Negeri Jakarta, Indonesia
2. Universitas PGRI Adi Buana Surabaya, Indonesia
Abstract
This research focused on the effect of a field trip-based virtual reality (VR) application on literacy, interest, and satisfaction of elementary school students. A quasi-experimental method was used with 370 participants from 6 areas in Jakarta. Data was collected using multiple-choice questions and questionnaires, while analysis used descriptive statistics and independent sample t-tests. The result indicated that Fieldtrip-based Virtual Reality (FVR) positively and significantly influenced cultural learning. First, FVR enhances students' literacy skills by providing an immersive experience. Moreover, its interactive features increase students' interest in cultural learning. Then, the unique and fun virtual environment increases satisfaction when learning is taking place. In conclusion, this study demonstrates the favorable influence of FVR on students' cultural learning, underscoring its potential as an effective educational tool for primary school students.
Funder
Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi
Publisher
Association for Information Communication Technology Education and Science (UIKTEN)
Subject
Management of Technology and Innovation,Information Systems and Management,Strategy and Management,Education,Information Systems,Computer Science (miscellaneous)
Cited by
2 articles.
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