1. Lanier, Jaron. Minsky, M. Fisher, S. & Druin, A. (1989) Virtual Environments and Interactivity: Windows to The Future. ACM Siggraph Computer Graphics 23(5): 7-18.
2. Orhan Özen, S., Karaman, M. K. (2011) Eğitimde Gerçekliğe Yeni Bir Bakış: Harman- lanmış ve Genişletilmiş Gerçeklik. http://inet-tr.org.tr/inetconf16/bildiri/76.pdf 2011
3. Cai, S., Chiang, F.-K., & Wang, X. (2013) Using the Augmented Reality 3D Technique for a Convex.
4. Dionisio III, J. D. N. (2013). WGB and Gilbert, R. 3D Virtual worlds and the metaverse: Current status and future possibilities. ACM Computing Surveys, 45, 1–38. https://doi.org/10.1145/2480741.2480751
5. Lee, L. H., Braud, T., Zhou, P., Wang, L., Xu, D., Lin, Z., ... & Hui, P. (2021) All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda. arXiv preprint arXiv:2110.05352.