Immersive and Challenging Experiences through A Virtual Reality Musical Instruments Game: An Approach to Gamelan Preservation

Author:

SYUKUR Abdul1,ANDONO Pulung Nurtantio1,HASTUTİ Khafiizh1,SYARİF Arry Maulana1

Affiliation:

1. Dian Nuswantoro

Abstract

This study proposes the preservation of traditional Javanese musical instruments known as Gamelan using an immersive and challenging approach in a virtual reality game format. In an effort to achieve a challenging experience, the gamification is designed by observing musical instrument games selected based on their popularity in the Google Play and the App Store. Oculus Quest 2 which is a stand-alone Head Mounted Displays that provides a high-quality immersive display and more flexibility for users to move is chosen to present the game. Overall, the research target can be achieved based on the evaluation using Mean Opinion Scores. The degree of immersion, presence, likeable, challenging, and the value of cultural preservation contained in the game reaches a range of values between good and excellent. Meanwhile, cybersickness still seems to be a chore for developers to make Head Mounted Displays devices more comfortable.

Publisher

Izmir Akademi Dernegi

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A VR System of Slide Position Self-Learning with Controllers Position Detection and Tactile Feedback for Trombone Beginners;2024 21st International Conference on Electrical Engineering/Electronics, Computer, Telecommunications and Information Technology (ECTI-CON);2024-05-27

2. Touching the Untouchable: Playing the Virtual Glass Harmonica;Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering;2024

3. Gamelan Land: A Multiplayer Virtual Reality Game based on a Social Presence Approach;Journal of Metaverse;2023-12-14

4. Panting Traditional Musical Instruments Through Virtual Reality Environment with Leap Motion Control: Immersive User Experience, Usage Challenges, and Preservation Efforts;2023 International Conference on Information Technology and Computing (ICITCOM);2023-12-01

5. Participatory Design Workshop to Create a Virtual Reality Musical Instrument Based on Tumbuk Kalang;Advances in Visual Informatics;2023-10-20

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