Author:
Ambikapathy Manimegalai,Abdul Hamid Maizurah Khathu,Mohd Sukor Muhammad Akid Auni
Abstract
Digital gamification has become a part of the learning platform for students and educators. Gamification using game principles in a non-game context to enhance the desired response from students. The involvement of students is different based on their level of engagement. However, interest in studying is missing, and to encounter this, game-based learning is expected to engage and motivate students. This study employs a quantitative method with a questionnaire of 200 respondents. The finding shows that gamification helps improve motivation during class and shows a significant relationship between gamification and student engagement. Policymakers and involved educational institutions should make gamification in class a mandatory course element to boost student engagement