A Systematic Review of Games for Learning Chinese

Author:

MAKSIMOVA Angelina

Abstract

Education has become more digitalised, especially during the Covid-19 pandemic, and learning Chinese language is not an exception. Educational games, some of them based on artificial intelligence, have been designed for learning languages. This systematic review aims to examine recent (from 2017 to 2022) research published in Science Direct and Scopus databases on the use and impact of educational games, specifically in Chinese language learning. The in-depth review of 28 studies shows that games are effective tools for Chinese learning that impact students’ motivation, self-efficacy progress, and learning satisfaction. However, more in-depth research should measure this impact.

Publisher

Academy and Industry Research Collaboration Center (AIRCC)

Subject

General Medicine

Reference49 articles.

1. [1] Mcclory, Jonathan, (2019) "The Soft Power 30", Portland.

2. [2] Maksimova, Angelina, (2021) "Soft power as a policy rationale for International Education in China", Observatorio de la Politica China.

3. [3] Confucius Institute Headquarters, (2020) "FAQ".

4. [4] Center for Language Education and Cooperation. Chinese teaching, (2021) "Teaching".

5. A scoping review of research on digital game-based language learning;Hung;Computers & Education Vol,2018

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3