LabBuddy: A Game-based Interactive and Immersive Educational Platform for Physics Lab Learning using Artificial Intelligence and 3D Game Engine

Author:

Ji Yuxing,Gao Mingze,Sun Yu

Abstract

The concepts of physics play an important role in many fields of people’s lives, and physics learning is abstract, challenging, and sometimes intimidating [1]. However, how to motivate students to learn physics in a fun way becomes a question. This paper develops a gamic, interactive, educational application to allow students to learn abstract physics in an illustrative way. We have implemented a visual physics lab by using a 3D game engine supporting the immersive environment of visualization and providing a playful learning tool for physics experiments at the same time [2].

Publisher

Academy and Industry Research Collaboration Center (AIRCC)

Reference15 articles.

1. [1] Johnson, Paul E. "Associative meaning of concepts in physics." Journal of Educational Psychology 55.2 (1964): 84.

2. [2] Shiratuddin, Mohd Fairuz, and Walid Thabet. "Utilizing a 3D game engine to develop a virtual design review system." (2011).

3. [3] Zitzewitz, Paul W., and Physics Textbook Review Committee. "Physics: Principles and problems." The Physics Teacher 37.5 (1999): 292-293.

4. [4] Fan, Yuancheng, et al. "Graphene plasmonics: a platform for 2D optics." Advanced optical materials 7.3 (2019): 1800537.

5. [5] Cheah, Thomas CS, and K-W. Ng. "A practical implementation of a 3D game engine." International Conference on Computer Graphics, Imaging and Visualization (CGIV'05). IEEE, 2005.

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