An Context-Aware Intelligent System to Automate the Conversion of 2D Audio to 3D Audio using Signal Processing and Machine Learning

Author:

Gao Bolin,Sun Yu

Abstract

As virtual reality technologies emerge, the ability to create immersive experiences visually drastically improved [1]. However, in order to accompany the visual immersion, audio must also become more immersive [2]. This is where 3D audio comes in. 3D audio allows for the simulation of sounds from specific directions, allowing a more realistic feeling [3]. At the present moment, there lacks sufficient tools for users to design immersive audio experiences that fully exploit the abilities of 3D audio. This paper proposes and implements the following systems [4]: 1. Automatic separation of stems from the incoming audio file, or letting the user upload the stems themselves 2. A simulated environment in which the separated stems will be automatically placed in 3. A user interface in order to manipulate the simulated positions of the separated stems. We applied our application to a few selected audio files in order to conduct a qualitative evaluation of our approach. The results show that our approach was able to successfully separate the stems and simulate a dimensional sound effect.

Publisher

Academy and Industry Research Collaboration Center (AIRCC)

Reference15 articles.

1. [1] Boas, Y. A. G. V. "Overview of virtual reality technologies." Interactive Multimedia Conference. Vol. 2013. 2013.

2. [2] Cummings, James J., and Jeremy N. Bailenson. "How immersive is enough? A meta-analysis of the effect of immersive technology on user presence." Media psychology 19.2 (2016): 272-309.

3. [3] Brinkman, Willem-Paul, Allart RD Hoekstra, and René van EGMOND. "The effect of 3D audio and other audio techniques on virtual reality experience." Annual Review of Cybertherapy and Telemedicine 2015 (2015): 44-48.

4. [4] Sundareswaran, Venkataraman, et al. "3D audio augmented reality: implementation and experiments." The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.. IEEE, 2003.

5. [5] Frauenberger, Christopher, and Markus Noistering. "3D audio interfaces for the blind." Georgia Institute of Technology, 2003.

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