Author:
Choi Changyun,Lee Jongmok,Chung Hyun-Joon,Park Jaejung,Park Bumsoo,Sohn Seokman,Lee Seungchul
Abstract
With recent advances in computer science, there is an increasing need to convert human motion to digital data for human body research. Skeleton motion data comprise human poses represented via joint angles or joint positions for each frame of captured motion. Three-dimensional (3D) skeleton motion data are widely used in various applications, such as virtual reality, robotics, and action recognition. However, they are often noisy and incomplete because of calibration errors, sensor noise, poor sensor resolution, and occlusion due to clothing. Data-driven models have been proposed to denoise and fill incomplete 3D skeleton motion data. However, they ignore the kinematic dependencies between joints and bones, which can act as noise in determining a marker position. Inspired by a directed graph neural network, we propose a novel model to fill and denoise the markers. This model can directly extract spatial information by creating bone data from joint data and temporal information from the long short-term memory layer. In addition, the proposed model can learn the connectivity between joints via an adaptive graph. On evaluation, the proposed model showed good refinement performance for unseen data with a different type of noise level and missing data in the learning process.
Funder
Ministry of Trade, Industry and Energy
Publisher
International Journal of Precision Engineering and Manufacturing-Smart Technology of Korean Society for Precision Engineering
Cited by
1 articles.
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