Tessellated Shading Streaming

Author:

Hladky J.1ORCID,Seidel H. P.1ORCID,Steinberger M.2ORCID

Affiliation:

1. Max‐Planck‐Institute for InformaticsSaarland Informatics Campus Saarbrücken Germany

2. Graz University of Technology Austria

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

Reference48 articles.

1. Adaptive texture space shading for stochastic rendering

2. BakerD.:Object space lighting. GDC 2016. 2

3. BuehlerC. BosseM. McMillanL. GortlerS. CohenM.: Unstructured lumigraph rendering. InProc. SIGGRAPH(2001) pp.425–432. 3

4. BoosK. ChuD. CuervoE.: Flashback: Immersive virtual reality on mobile devices via rendering memoization. InMobiSys(2016) pp.291–304. 3

5. BurnsC. A. FatahalianK. MarkW. R.: A lazy object‐space shading architecture with decoupled sampling. InProc. HPG(2010) pp.19–28. 2

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