Improving Memory Space Efficiency of Kd-tree for Real-time Ray Tracing

Author:

Choi B.1,Chang B.1,Ihm I.1

Affiliation:

1. Department of Computer Science and Engineering; Sogang University; Korea

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

Reference29 articles.

1. Bauszat P. Eisemann M. Magnor M. The minimal bounding volume hierarchy Proc. Vision, Modeling, and Visualization *10 2010 227 234

2. Construction of efficient kd-trees for static scenes using voxel-visibility heuristic;Choi;Computers & Graphics,2012

3. Choi B. Komuravelli R. Lu V. Sung H. Bocchino R. Adve S. Hart J. Parallel SAH k-D tree construction Proc. High Performance Graphics *10 2010 77 86

4. Lightweight bounding volumes for ray tracing;Cline;Journal of Graphics, GPU, and Game Tools,2006

5. Fabianowski B. Fowler C. Dingliana J. A cost metric for scene-interior ray origins Proc. Eurographics *09 Short Papers 2009 49 52

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1. Efficient Ray Tracing of Large 3D Scenes for Mobile Distributed Computing Environments;Sensors;2022-01-10

2. Effective ray tracing of large 3D scenes through mobile distributed computing;SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications on - SA '17;2017

3. References;Physically Based Rendering;2017

4. Enhancing time and space efficiency of kd-tree for ray-tracing static scenes;ACM SIGGRAPH 2015 Posters;2015-07-31

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