Affiliation:
1. NSW Department of Justice NSW Bureau of Crime Statistics and Research Sydney Australia
2. School of Mathematics and Physical Sciences University of Technology Sydney Sydney Australia
3. National Drug and Alcohol Research Centre University of New South Wales Sydney Australia
Abstract
AbstractBackground and aimsAustralians spend more per capita on gambling than any other country in the world. Electronic gaming machines (EGM) expenditure accounts for almost 90% of this expenditure. No study to date has conducted a rigorous longitudinal analysis of the relationship between gambling expenditure and crime. This study aimed to estimate the short‐ and long‐run relationship between gambling expenditure and crime.DesignLongitudinal analysis using panel autoregressive distributed lag (ARDL) modelling.Setting and casesRecorded property and violent crimes committed in New South Wales (NSW), Australia, between 28 December 2015 and 5 January 2020.MeasurementsMonthly gross EGM expenditure profit, broken down by Local Government Area (LGA). Monthly recorded rates of assault, break enter and steal (dwelling), break enter and steal (non‐dwelling), break enter and steal (total), motor vehicle theft, stealing from a motor vehicle, stealing from a retail store, stealing from the person, stealing (total) and fraud.FindingsEach 10% increase in gambling expenditure in NSW is associated with annual: 7.4% increase in assaults, 10.5% increase in break and enter (dwelling) offences; 10.3% increase in break and enter (non‐dwelling) offences; 11% increase in motor vehicle theft offences; 8.2% increase in stealing from motor vehicle offences; and 7.4% increase in fraud offences.ConclusionElectronic gaming expenditure appears to be positively associated with property and violent crime in New South Wales, Australia.