Massively Parallel Hierarchical Scene Processing with Applications in Rendering

Author:

Vinkler Marek1,Bittner Jiří2,Havran Vlastimil2,Hapala Michal2

Affiliation:

1. Masaryk University; Brno Czech Republic

2. Faculty of Electrical Engineering; Czech Technical University in Prague; Prague Czech Republic

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

Reference34 articles.

Cited by 7 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A Survey on Bounding Volume Hierarchies for Ray Tracing;Computer Graphics Forum;2021-05

2. Dynamic load balance strategy for parallel rendering based on deferred shading;International Journal of Computational Science and Engineering;2019

3. Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction;IEEE Transactions on Visualization and Computer Graphics;2018-03-01

4. Parallel On-Demand Hierarchy Construction on Contemporary GPUs;IEEE Transactions on Visualization and Computer Graphics;2016-07-01

5. Parallel BVH construction using k-means clustering;The Visual Computer;2016-05-07

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