Understanding access and use of technology among youth with first-episode psychosis to inform the development of technology-enabled therapeutic interventions

Author:

Abdel-Baki Amal123,Lal Shalini345,D.-Charron Olivier2,Stip Emmanuel123,Kara Nadjia6

Affiliation:

1. Départment of Psychiatrie; Centre Hospitalier Université de Montréal (CHUM); Montréal Quebec Canada

2. Department of psychiatry; Université de Montréal; Montréal Quebec Canada

3. Centre de Recherche du CHUM; Montréal Quebec Canada

4. École de réadaptation; Université de Montréal; Montréal Quebec Canada

5. Douglas Mental Health University Institute; Montréal Quebec Canada

6. Département de Génie Logiciel et TI; Ecole de Technologie Supérieure; Montréal Quebec Canada

Funder

Natural Sciences and Engineering Research Council of Canada

Publisher

Wiley

Subject

Biological Psychiatry,Psychiatry and Mental health,Phychiatric Mental Health

Reference27 articles.

1. Madden M Teens haven't abandoned Facebook (Yet): Research Center 2013 http://www.pewinternet.org/2013/08/15/teens-havent-abandoned-facebook-yet/

2. Madden M Lenhart A Duggan M Cortesi S Gasser U Teens and technology 2013: Research Center 2013 http://www.pewinternet.org/files/old-media/Files/Reports/2013/PIP_TeensandTechnology2013.pdf

3. Prevalence of problematic video gaming among Ontario adolescents;Turner;Int J Ment Health Addict,2012

4. Pathological video game use among youths: a two-year longitudinal study;Gentile;Pediatrics,2011

5. The benefits of playing video games;Granic;Am Psychol,2014

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