Rendering Point Clouds with Compute Shaders and Vertex Order Optimization

Author:

Schütz Markus1,Kerbl Bernhard1,Wimmer Michael1

Affiliation:

1. TU Wien

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

Reference52 articles.

1. Arena4D.https://veesus.com/veesus-arena4d-data-studio/ Accessed 2021.04.13 10.

2. AHN2.https://www.pdok.nl/introductie/-/article/actueel-hoogtebestand-nederland-ahn2- Accessed 2021.03.27 1.

3. ANGLE: Emulating OpenGL Point Sprites in DirectX.https://github.com/google/angle/blob/9b1c569b14e90765cdd7c07e449400e88f1d6c45/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp#L3904-L3913 Accessed 2021.03.19 2.

4. “Multi-Depth-Map Raytracing for Efficient Large-Scene Reconstruction”;Arikan Murat;IEEE Transactions on Visualization & Computer Graphics,2016

5. Botsch M. Hornung A. Zwicker M. andKobbelt L.“High-quality surface splatting on today's GPUs”.Proceedings Eurographics/IEEE VGTC Symposium Point-Based Graphics 2005.2005 17–1412 3 5.

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