GEARS: A General and Efficient Algorithm for Rendering Shadows

Author:

Wang Lili1,Zhou Shiheng1,Ke Wei2,Popescu Voicu3

Affiliation:

1. China State Key Laboratory of Virtual Reality Technology and Systems; Beihang University; Beijing China

2. Macao Polytechnic Institute; Macao China

3. Computer Science; Purdue University; West Lafayette IN USA

Funder

the Nation-al High Technology Research and Development Program of China through 863 Program

Macao Science and Technology Development

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

Reference31 articles.

1. Approximate soft shadows with an image-space flood-fill algorithm;Arvo;Computer Graphs Forum,2004

2. Understanding the efficiency of ray traversal on GPUs

3. Single sample soft shadows using depth maps;Brabec;Graphics Interface,2002

4. Efficient ray traced soft shadows using multi-frusta tracing;Benthin;Proceedings of the Conference on High Performance Graphics,2009

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3. Soft bilateral filtering volumetric shadows using cube shadow maps;PLOS ONE;2017-06-20

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