Using SMS Text Messaging to Create Individualized and Interactive Experiences in Large Classes: A Beer Game Example

Author:

Day Jamison M.,Kumar Madhuri

Publisher

Wiley

Subject

Decision Sciences (miscellaneous),Education,Business, Management and Accounting (miscellaneous)

Reference9 articles.

1. The Jasper experiment: An exploration of issues in learning and instructional design;Cognition and Technology Group at Vanderbilt;Educational Technology Research and Development,1992

2. Donovan, M. S., Bransford, J. D., & Pellegrino, J. W. (Eds.). (1999). How people learn: Bridging research and practice. Washington, DC: National Academy Press.

3. ECAR (2007). The ECAR study of undergraduate students and information technology: Key findings. EDUCAUSE Connect. Retrieved on April 28th, 2008, from http://connect.educause.edu/Library/ECAR/TheECARStudyofUndergradua/45075?time=1209742817.

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