A data-driven procedural-content-generation approach for educational games

Author:

Hooshyar D.1ORCID,Yousefi M.2,Wang M.34,Lim H.1

Affiliation:

1. Department of Computer Science and Engineering; Korea University; Korea

2. Department of Mechanical Engineering; Islamic Azad University, Roudehen Branch; Iran

3. KM & EL Lab, Faculty of Education; The University of Hong Kong; Hong Kong

4. Department of Educational Information Technology; East China Normal University; Shanghai China

Funder

This work was supported by a Korea University Grant as well as Ministry of Culture, Sport and Tourism (MCST) and Korea Creative Content Agency (KOCCA)

Culture Technology (CT) Research & Development Program 2017

Publisher

Wiley

Subject

Computer Science Applications,Education

Reference28 articles.

1. Intensive reading remediation in grade 2 or 3: Are there effects a decade later?;Blachman;Journal of Educational Psychology,2014

2. Adaptive and intelligent web-based educational systems;Brusilovsky;International Journal of Artificial Intelligence in Education,2003

3. Procedural content generation for games: A survey;Hendrikx;ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM),2013

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