Wassersplines for Neural Vector Field‐Controlled Animation

Author:

Zhang P.1ORCID,Smirnov D.1ORCID,Solomon J.1ORCID

Affiliation:

1. Massachusetts Institute of Technology USA

Abstract

AbstractMuch of computer‐generated animation is created by manipulating meshes with rigs. While this approach works well for animating articulated objects like animals, it has limited flexibility for animating less structured free‐form objects. We introduce Wassersplines, a novel trajectory inference method for animating unstructured densities based on recent advances in continuous normalizing flows and optimal transport. The key idea is to train a neurally‐parameterized velocity field that represents the motion between keyframes. Trajectories are then computed by advecting keyframes through the velocity field. We solve an additional Wasserstein barycenter interpolation problem to guarantee strict adherence to keyframes. Our tool can stylize trajectories through a variety of PDE‐based regularizers to create different visual effects. We demonstrate our tool on various keyframe interpolation problems to produce temporally‐coherent animations without meshing or rigging.

Funder

Army Research Office

Air Force Office of Scientific Research

National Science Foundation

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Constructive Solid Geometry on Neural Signed Distance Fields;SIGGRAPH Asia 2023 Conference Papers;2023-12-10

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