Affiliation:
1. VISUS University of Stuttgart Germany
Abstract
AbstractThe distribution of visual attention can be evaluated using eye tracking, providing valuable insights into usability issues and interaction patterns. However, when used in real, augmented, and collaborative environments, new challenges arise that go beyond desktop scenarios and purely virtual environments. Toward addressing these challenges, we present a visualization technique that provides complementary views on the movement and eye tracking data recorded from multiple people in real‐world environments. Our method is based on a space‐time cube visualization and a linked 3D replay of recorded data. We showcase our approach with an experiment that examines how people investigate an artwork collection. The visualization provides insights into how people moved and inspected individual pictures in their spatial context over time. In contrast to existing methods, this analysis is possible for multiple participants without extensive annotation of areas of interest. Our technique was evaluated with a think‐aloud experiment to investigate analysis strategies and an interview with domain experts to examine the applicability in other research fields.
Funder
Deutsche Forschungsgemeinschaft
Subject
Computer Graphics and Computer-Aided Design
Cited by
7 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. NMF-Based Analysis of Mobile Eye-Tracking Data;Proceedings of the 2024 Symposium on Eye Tracking Research and Applications;2024-06-04
2. Investigating the Gap: Gaze and Movement Analysis in Immersive Environments;Proceedings of the 2024 Symposium on Eye Tracking Research and Applications;2024-06-04
3. The Salient360! toolbox: Handling gaze data in 3D made easy;Computers & Graphics;2024-04
4. Eyes on the Task: Gaze Analysis of Situated Visualization for Collaborative Tasks;2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR);2024-03-16
5. Exploring Trajectory Data in Augmented Reality: A Comparative Study of Interaction Modalities;2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR);2023-10-16